Half-life modding links & info
Posted by transistor62 on January 10 2009 01:02:13

Links & Info


http://twhl.co.za/tutorial.php?cat=1

- This is all the info you need for mapping in Worldcraft, Hammer Editor or any other compiler on the HL1 engine. Great tutorials.

http://www.dpfiles.com/showthread.php?t=48

- Full tutorial on how to start and the resources needed.

http://www.chatbear.com/board.plm?b=390&v=flatold&g=14

- Go here for support, this forum pretty much covers everything.

http://www.planetfortress.com/tf2models ... ax_sc8.htm

- An oldskool tutorial on how to compile a model in Half-Life 1.

http://botman.planethalflife.gamespy.com/MOD_FAQ.shtml

(This has to do with the SDK documentation and compiling some of your own DLL'S.)


Necessary Software

Half-Life 1. WON or Steam version, everything here covers both.

HL SDK 2.3 FULL -

http://www.vgpro.com/file/13003_hl_sdk_v23.exe.html

 

http://www.cstrike-planet.com/files/40

- Valve Hammer Editor. A program used to make maps for Half-Life and it's mods.

http://www.gimp.org/downloads/

- An image editing program for skinners to use. Probably the best free one out there. If you don't have or can't get access to Photoshop, download this.

http://www.getpaint.net/download.html

-Paint.net. It's good, but you can't compare it to GIMP since they're both such different programs. Choosing comes down to personal preference and skill level.

http://chumbalum.swissquake.ch/ms3d/tutorials.html

- Milkshape 3d. This software was used by many modders over the years, including the guy who made Counter-Strike.

http://chumbalum.swissquake.ch/hlmv/index.html

- Half-Life model viewer.

http://www.wunderboy.org/apps/jhlmv.php

- Another Half-Life model viewer, except it comes with a few additional features for the HL1/Goldsrc engine. Choosing between the two really comes down to self preference.

You will need a solid understanding of C++ to succeed in modding, and of course a good compiler and IDE.

Microsoft Visual C++ 2008 Express Edition -

http://www.microsoft.com/express/vc/



Dev C++ -

http://www.bloodshed.net/devcpp.html



Codeblocks -

http://www.codeblocks.org/downloads



Borland C++ Compiler -

http://www.codegear.com/downloads/free/cppbuilder

(Thanks Warf!y)

Coding Tutorials


The most accurate tutorial for actually making a mod is split up into four parts:

http://twhl.co.za/tutorial.php?id=60

-Part 1

http://twhl.co.za/tutorial.php?id=63

-Part 2

http://twhl.co.za/tutorial.php?id=66

-Part 3

http://twhl.co.za/tutorial.php?id=80

-Part 4

The rest is tutorials for learning the C++ programming language.

http://www.youtube.com/reconnetworks

 

http://www.cprogramming.com/tutorial.html

 

http://www.4p8.com/eric.brasseur/cppcen.html

 

http://newdata.box.sk/bx/c/

 


http://hlci.thewavelength.net/content/i ... cat=sttuts

 

http://www.karljones.com/halflife/coding/code_tips.asp



I will try to put together a toolkit with this software. Coming soon! That's it for now. This is now updated with new links. Just look at what has happened with the Quake 1 engine. Imagine what you can do with the Half-Life 1 engine!