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Half-life modding links & info
Links & Info
http://twhl.co.za/tutorial.php?cat=1
- This is all the info you need for mapping in Worldcraft, Hammer Editor or any other compiler on the HL1 engine. Great tutorials.
http://www.dpfiles.com/showthread.php?t=48
- Full tutorial on how to start and the resources needed.
http://www.chatbear.com/board.plm?b=390&v=flatold&g=14
- Go here for support, this forum pretty much covers everything.
http://www.planetfortress.com/tf2models ... ax_sc8.htm
- An oldskool tutorial on how to compile a model in Half-Life 1.
http://botman.planethalflife.gamespy.com/MOD_FAQ.shtml
(This has to do with the SDK documentation and compiling some of your own DLL'S.)
Necessary Software
Half-Life 1. WON or Steam version, everything here covers both.
HL SDK 2.3 FULL -
http://www.vgpro.com/file/13003_hl_sdk_v23.exe.html
http://www.cstrike-planet.com/files/40
- Valve Hammer Editor. A program used to make maps for Half-Life and it's mods.
http://www.gimp.org/downloads/
- An image editing program for skinners to use. Probably the best free one out there. If you don't have or can't get access to Photoshop, download this.
http://www.getpaint.net/download.html
-Paint.net. It's good, but you can't compare it to GIMP since they're both such different programs. Choosing comes down to personal preference and skill level.
http://chumbalum.swissquake.ch/ms3d/tutorials.html
- Milkshape 3d. This software was used by many modders over the years, including the guy who made Counter-Strike.
http://chumbalum.swissquake.ch/hlmv/index.html
- Half-Life model viewer.
http://www.wunderboy.org/apps/jhlmv.php
- Another Half-Life model viewer, except it comes with a few additional features for the HL1/Goldsrc engine. Choosing between the two really comes down to self preference.
You will need a solid understanding of C++ to succeed in modding, and of course a good compiler and IDE.
Microsoft Visual C++ 2008 Express Edition -
http://www.microsoft.com/express/vc/
Dev C++ -
http://www.bloodshed.net/devcpp.html
Codeblocks -
http://www.codeblocks.org/downloads
Borland C++ Compiler -
http://www.codegear.com/downloads/free/cppbuilder
(Thanks Warf!y)
Coding Tutorials
The most accurate tutorial for actually making a mod is split up into four parts:
http://twhl.co.za/tutorial.php?id=60
-Part 1
http://twhl.co.za/tutorial.php?id=63
-Part 2
http://twhl.co.za/tutorial.php?id=66
-Part 3
http://twhl.co.za/tutorial.php?id=80
-Part 4
The rest is tutorials for learning the C++ programming language.
http://www.youtube.com/reconnetworks
http://www.cprogramming.com/tutorial.html
http://www.4p8.com/eric.brasseur/cppcen.html
http://hlci.thewavelength.net/content/i ... cat=sttuts
http://www.karljones.com/halflife/coding/code_tips.asp
I will try to put together a toolkit with this software. Coming soon! That's it for now. This is now updated with new links. Just look at what has happened with the Quake 1 engine. Imagine what you can do with the Half-Life 1 engine!
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